Mappers are handled using external DLLs, complete with extra sound channels for most games which provide them. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to emulate at full speed. The original goal was to emulate the NES down to its hardware quirks, and while it's not 100% perfect, it does emulate a variety of special cases that most other emulators neglect to handle. Nintendulator is an open source Win32 NES emulator written in C++.
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